![]() ![]() No programs running in the background (I like a responsive system)! Quantum3D Obsidian2 200SBi (single card Voodoo2 SLI) And the spooky CD game music doesn't play. The sound stutters and the game is jerky. That is the most sophisticated piece of code in Glidos. It is especially noticable on the text and signs in the game. – Fixed crash when mfplat.I'm very impressed by how much better the texture filtering is on Glidos than on the Voodoos. r_weapon_fov) can now be loaded from autoexec.cfg – Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma) – AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it) – Fixed bug when game freezes on loading on 2-core CPUs – Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene – Fixed bug when using “Emperor’s Touch” weapon produced excessive lags – Co-op network bandwidth usage optimizations – Fixed bug when “Bunny Lord” didn’t drop loot for clients – Performance issue for co-op partners fixed – Fixed enemy “Tumor” mesh in Wanglopedia. – Corrected various translation and textual errors, added missing strings – Added option to sell all junks with mouse, added confirmation dialog – Hint area on loading screen now resizes correctly – Fixed bug when player couldn’t replace gem when all slots were occupied – Fixed crash when replacing gems in weapons – Fixed entering T-pose for enemies with uzi. – Fixed “Belly” enemy animation when reacting to Grip of Darkness – Enemies with “Swift” aura now return to correct speed after unfreezing – Fixed bug when player frezees or looses weapon when damaged or killed during teleporting – Fixed “Second Chance” skill bug when player couldn’t die even if none enemy was killed – “Damage resist” player stat now works properly – Fixed “Destroyer of Realms” weapon turret throw animation – Fixed weapon being removed from inventory when spawned as turret on map change – Fixed bug when dual melee secondary weapon didn’t inherit primary weapon stats (elemental, damage etc) – Gauss rifle shot tuned down and smoothed, added alternative reload animation – Fixed bug when player could pickup “King Skelletor” weapon before designed mission – Elite and Superior enemy “Hellhound” won’t fetch grenades now – More special enemies, more respawns and better loot on Free Roam missions – Final boss drop (“Ryuken” weapon) now available as final quest reward – Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality – Due to skills rebalance player will have all skill reset after map loaded – inventory will be automatically opened and message box will be shown If character earned more than maximum number of Skill Points (level + all quests reward) – Skill Points will be capped – Fixed bug when player could get quest reward Skill Points more than once per quest per character. – Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description – Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occuring right from the beginning of the playthrough – Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find – Enemies speed increased for Insane difficulty – More enemies attacking at the same time for Hard and Insane difficulties – More auras on single enemy for Hard and Insane difficulties ![]() – “Arm of Orochi” weapon significantly nerfed – “Like the Wind skill” nerfed, 5th stage added ![]()
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